Killing a Vampire
(Continued from last session)
Jasim Mummar has taken over the secret hideout where the chaos cults of Middenheim are plotting. Three cults are pledging allegiance to him and they are in the process of cementing their cooperation in a dark ritual. The delegation performing the ritual consists of members of the Cult of the Foetid Maw, The Jade Scepter and The Purple Hand. Upon seeing the heroes, the vampire promises them a quick death and the cultists attack. Several fighting types are backed by sorcerers.
The ensuing conflict is brutal and devastating. The unnatural speed by which the Vampire moves is uncanny but it misses its bite attacks. His flurry of claws carve up the heroes in no time but thanks to the mastery of area of effect magic by Otfried and Mandred and the relentless slaughter of cultists by Gotrak and Lothar, the heroes emerge victorious once again.
Jassim Mummar gets staked, beheaded, chopped to bits, burned and buried.
From the documentation found near the altar of the ritual, the adventurers deduce that Gottfried von Wittgenstein was the former leader of this rabble and that by killing him, the power vacuum he left behind had quickly been filled by the Vampire they just defeated.
dread grips their hearts thinking about what might have happened had they not intervened. When the forces of undead and chaos start to work together, there is no telling what evil they could accomplish.
When they finally return to the surface, they are greeted by a strange sight. A large group of dwarfs is disguising themselves as Trollslayers. Apparently the watch is on the lookout and rounding up Trollslayers in connection to the murder of a watchman and the murder of the Head of the Commision of Trade and Taxation. While the disguised Dwarfs swarm trough Middenheim to confuse the watch, the adventurers are whisked away through a secret passage that leads to the Guild of Engineers and from there (with Gotrak disguising himself) they return to the Inn.
Jasim Mummar has taken over the secret hideout where the chaos cults of Middenheim are plotting. Three cults are pledging allegiance to him and they are in the process of cementing their cooperation in a dark ritual. The delegation performing the ritual consists of members of the Cult of the Foetid Maw, The Jade Scepter and The Purple Hand. Upon seeing the heroes, the vampire promises them a quick death and the cultists attack. Several fighting types are backed by sorcerers.
The ensuing conflict is brutal and devastating. The unnatural speed by which the Vampire moves is uncanny but it misses its bite attacks. His flurry of claws carve up the heroes in no time but thanks to the mastery of area of effect magic by Otfried and Mandred and the relentless slaughter of cultists by Gotrak and Lothar, the heroes emerge victorious once again.
Jassim Mummar gets staked, beheaded, chopped to bits, burned and buried.
From the documentation found near the altar of the ritual, the adventurers deduce that Gottfried von Wittgenstein was the former leader of this rabble and that by killing him, the power vacuum he left behind had quickly been filled by the Vampire they just defeated.
dread grips their hearts thinking about what might have happened had they not intervened. When the forces of undead and chaos start to work together, there is no telling what evil they could accomplish.
When they finally return to the surface, they are greeted by a strange sight. A large group of dwarfs is disguising themselves as Trollslayers. Apparently the watch is on the lookout and rounding up Trollslayers in connection to the murder of a watchman and the murder of the Head of the Commision of Trade and Taxation. While the disguised Dwarfs swarm trough Middenheim to confuse the watch, the adventurers are whisked away through a secret passage that leads to the Guild of Engineers and from there (with Gotrak disguising himself) they return to the Inn.
Aftermath
At the arrival in the Templar's Arms Inn, its proprietor Uli Breitner informs the heroes another package was delivered to them. Otfried opens it and sets of a fiery explosion! Thankfully no one is badly wounded save for a couple of patrons. The explosion did start some fires to the inn. But Otfried manages to quickly organise all attendants to quench the fire.
Once the flames are doused, the crew pays Uli for the damages and decides to relocate to the Temple of Shallya for the night. Several of them are still bleeding from the vampire's attacks and Lothar feels under the weather, having suffered a curse by a Nurgle Cultist.
Mandred and Otfried stay up late in order to write letters to the various people they trust and warn them of the coming danger and the possible existence of a shape shifter.
Mandred also misbehaves as he hires a courtesan and disguises her as a priestess before smuggling her in. No one notices though and so the adventurers finally get some bed rest.
Everyone but Abel and Felix that is.
Once the flames are doused, the crew pays Uli for the damages and decides to relocate to the Temple of Shallya for the night. Several of them are still bleeding from the vampire's attacks and Lothar feels under the weather, having suffered a curse by a Nurgle Cultist.
Mandred and Otfried stay up late in order to write letters to the various people they trust and warn them of the coming danger and the possible existence of a shape shifter.
Mandred also misbehaves as he hires a courtesan and disguises her as a priestess before smuggling her in. No one notices though and so the adventurers finally get some bed rest.
Everyone but Abel and Felix that is.
The treachery of The Man
Abel first has an appointment with The Man. He takes Felix with him as backup. He meets with Jokoff who leads him deep into the Middenheim slums. There he arrives at an old but large building, protected by two Kislevite Ruffians. Felix is asked to wait outside.
Inside, Abel discovers a large hall, flanked by a mezzanine balcony. At the end of the hall sits and imposing figure in a throne: The Man!
The crime lord congratulates Abel on his successes and on his quick rise trough the ranks. However, he cannot have the youngling usurping his power. There have been too many voices claiming him "The Chosen One" and this might lead to a conflict of interests. Thus, he sadly has to end Abel's life. And with a small gesture, the gallery above suddenly reveals a large number of thieves with long rifles! The ensuing volley leaves Abel on Morr's doorstep. Lucky for him, Felix reacts quickly and bypasses the bouncers outside and creates a distraction by throwing a flask of "monkey oil". In the ensuing chaos he manages to drag Abel outside. There the young higwayman shouts an appeal to the thieves' honour to those guarding The Man on the nearby rooftops.
When the man emerges from his lair and orders the deaths of Abel & Felix, the thieves instead turn their ire on him! Killing him for his treachery.
A priest of Ranald is fetched who saves Abel from bleeding out and Abel is declared The new Man of Middenheim!
Inside, Abel discovers a large hall, flanked by a mezzanine balcony. At the end of the hall sits and imposing figure in a throne: The Man!
The crime lord congratulates Abel on his successes and on his quick rise trough the ranks. However, he cannot have the youngling usurping his power. There have been too many voices claiming him "The Chosen One" and this might lead to a conflict of interests. Thus, he sadly has to end Abel's life. And with a small gesture, the gallery above suddenly reveals a large number of thieves with long rifles! The ensuing volley leaves Abel on Morr's doorstep. Lucky for him, Felix reacts quickly and bypasses the bouncers outside and creates a distraction by throwing a flask of "monkey oil". In the ensuing chaos he manages to drag Abel outside. There the young higwayman shouts an appeal to the thieves' honour to those guarding The Man on the nearby rooftops.
When the man emerges from his lair and orders the deaths of Abel & Felix, the thieves instead turn their ire on him! Killing him for his treachery.
A priest of Ranald is fetched who saves Abel from bleeding out and Abel is declared The new Man of Middenheim!
Festdag
The heroes relocate once more, to the mansion of The Man in the Southgate Ostwald District.
The crew takes a good rest during the day, as they are still very tired from their ordeal the last couple of days. That evening, they plan to shadow the red haired woman on her weekly delivery of Joseph Sparsam's Drugs.
They make their way trough the bustling city that is in full revelry in celebration of the last day of the Middenheim Festival.
Near the Palast district, things are quiet as the brunt of activities are in the center. The heroes lie in wait and confirm the red haired woman making her delivery. They follow her (having some trouble retraining Gotrak) to the Altmarkt district. There she disappears into the ruins of some broken down houses. Investigating the area, they discover a hidden entrance to the cellar.
Forcing their way inside, the adventurers invade the secret hideout of Brunhilde Klaglich a.k.a. Charlotte, Elise Kaltblutich & Frau Kenner. They quickly overpower her and her cronies and demand an explanation.
The woman tell them she was hired by someone only known to her as Badwolf. She does not know who he is, the only communication she had with his was per pigeon and she was instructed to burn every message after reading it.
Brunhilde pleads for her life, claiming she was an unwitting pawn and did not know the extent of her actions. When the heroes promise to let her live, she opens up a secret door and reveals the niece of Law Lord Ehrlich! Having freed the child the adventurers return to the Palace.
The crew takes a good rest during the day, as they are still very tired from their ordeal the last couple of days. That evening, they plan to shadow the red haired woman on her weekly delivery of Joseph Sparsam's Drugs.
They make their way trough the bustling city that is in full revelry in celebration of the last day of the Middenheim Festival.
Near the Palast district, things are quiet as the brunt of activities are in the center. The heroes lie in wait and confirm the red haired woman making her delivery. They follow her (having some trouble retraining Gotrak) to the Altmarkt district. There she disappears into the ruins of some broken down houses. Investigating the area, they discover a hidden entrance to the cellar.
Forcing their way inside, the adventurers invade the secret hideout of Brunhilde Klaglich a.k.a. Charlotte, Elise Kaltblutich & Frau Kenner. They quickly overpower her and her cronies and demand an explanation.
The woman tell them she was hired by someone only known to her as Badwolf. She does not know who he is, the only communication she had with his was per pigeon and she was instructed to burn every message after reading it.
Brunhilde pleads for her life, claiming she was an unwitting pawn and did not know the extent of her actions. When the heroes promise to let her live, she opens up a secret door and reveals the niece of Law Lord Ehrlich! Having freed the child the adventurers return to the Palace.
Calamity in the Palace
The heroes hurry to Hoflich's house. Upon seeing his niece, the Law Lord bursts into tears of joy. He hugs the child and wipes away his tears with one hand and addresses the crew: "It was Hoflich! He kidnapped Reya to force me to support the taxes! My friends, there is no time to lose! Watch ho!"
Quickly, a group of Knights Panther arrive and the group makes its way to Hoflich chamber.
However, upon opening the door, they are greeted by the grisly sight of a fresh murder scene:
Quickly, a group of Knights Panther arrive and the group makes its way to Hoflich chamber.
However, upon opening the door, they are greeted by the grisly sight of a fresh murder scene: