Felix Vogel
Human Bonepicker, age 23
Birthplace: Stirland, Drakenhof
Distinguished by: Loud voice
Star Sign: The Piper (Sign of the Trickster)
Starting talents: Streetwise, resist disease, coolheaded, hardy, lightning reflexes, luck, shemer
Dooming: Thy death will be honourable but more I cannot say
Religion: Verena
Background: Outcast
Human Bonepicker, age 23
Birthplace: Stirland, Drakenhof
Distinguished by: Loud voice
Star Sign: The Piper (Sign of the Trickster)
Starting talents: Streetwise, resist disease, coolheaded, hardy, lightning reflexes, luck, shemer
Dooming: Thy death will be honourable but more I cannot say
Religion: Verena
Background: Outcast
About Stirland: The state colors of Stirland are those of the ruling count, which happen currently to be green and yellow. As such, all members of the Elector's army wear these colors. Most of the nobility field small forces of men at arms that are clad in the colors of their liege; however, most sport the color green in some way. Stirland itself has a reputation as being a rural backwater, though this is somewhat undeserved due to the large number of reasonably-sized towns, and the province's trade with the Dwarfhold of Zhufbar. Its distance from the centres of power in The Empire, and its proximity to Sylvania make most people think ill of the region, though. Its principle exports are woollen goods, wine, salted fish and woodcrafts.
The northern borders are forested, where the southern reaches of the Great Forest cross the Stir river from Talabecland. The forest thins to the south and east - in the east, it splits into the Hunger Wood and the Grim Wood - the latter of which marks the edge of the infamous Hel Fenn, where Mannfred von Carstein was defeated by Count Martin von Krieglitz of Stirland in 2154 IC. The Order of the Raven Knights, Templars of Morr dedicated to the destruction of the Undead, own the small town Siegfriedhof situated near the Hunger Wood at the Sylvanian border.
The western portion of Stirland is dominated by the Stirhügel-- a hilly region that was first home to the Styrigen tribe, thousands of years ago, before the Empire. This region is crossed by the Old Dwarf Road and the Nuln Road, and is mostly home to shepherds who trade in the nearby markets of Flensburg and Wörden. In amongst the foggy vales, however, are the tombs of ancient chieftains of the Styrigen tribes, dug into hillsides and built as turf-covered barrows. Locals consider the tombs cursed, and every nearby village has tales of people who went investigating the tombs and never returned.
Sylvania, to the east, is a place most Stirlanders try to forget about-- indeed, even the Elector Count's infamous tax collectors go there only when accompanied by armed guards. Stirlanders themselves are a short, thickset people, much like the people of Ostermark to the Northeast. They generally have dark hair and are suspicious of strangers, and the bloodlines of Stirland are the most undiluted in all the Empire - even the lowliest peasant can trace back his line for several generations.
Stirlanders are cautious and superstitious, often mocked by outsiders for their slow pace of life and speech. They themselves are fond of their ancient customs, and of their tendency to take a long view of life. At their best, they're calm, thoughtful and quite meticulous, with a love of long, ribald stories. Their other notable love is of racing-- though not the more common foot or horseback racing favoured elsewhere in the Empire. As most Stirland communities are based around the farmland, geese, cows, pigs and other animals are raced against each other in local competitions, with the winner awarded "ribbons and reprieve"-- meaning the beast will never be destined for the dinner table.
At their worst, Stirlanders are isolationist, suspicious and hidebound, stubbornly holding onto traditional methods in a manner similar to the Dwarfs. They're slow to befriend, often taking years to accept newcomers into a community. Stirland communities are full of unusual customs-- the practise of drinking hot ale being the most famous one, and which inspires confusion and disdain in most outsiders. Stirlanders are also notable for their particular hatred of Halflings, who occupy what used to be the best farmland in Stirland.
The capital of Stirland is Wurtbad, is a prosperous town of 8,800 people, and is unofficially known as Wine Capital of the Empire, after the Electoral decree that all of Stirland's wine must be sold through the town. Being the political centre of Stirland, the town receives many visitors, and Innkeeping is something of an art amongst the locals, with a great many high-quality taverns and inns. The town is also famous for its hot springs, and many wealthy folk come to Wurtbad "to take the waters". The Count maintains an active secret police force in order to prevent spies and assassins from plying their trades amongst the wealthy and important folk visiting the town.
About Drakenhof: Drakenhof is the accursed castle where Vlad von Carstein began his reign of terror and from whose battlements he summoned his undead army. It was home to generations of von Draks before Vlad came and finally it was home to Mannfred von Carstein before the last of the Vampire Counts was dispatched at the Battle of Hel Fenn. Dark forces are still drawn to this place and it is shunned by all locals for its dark and unholy history. In recent years, it seems that some undead evil has returned to Castle Drakenhof, making it even more infamous than before.
Adventurers still seek the castle out because of the treasure trove of occult lore rumoured to be contained in its library. It is said copies of all the great sorcerous works can be found there, but no one who has sought them has ever returned. Felix Jaeger and Gotrek Gurnisson have also paid Castle Drakenhof a visit, during which they saved a Kislevite girl called Ulrika from the grasp of the necromancer Adolphus Krieger.
The northern borders are forested, where the southern reaches of the Great Forest cross the Stir river from Talabecland. The forest thins to the south and east - in the east, it splits into the Hunger Wood and the Grim Wood - the latter of which marks the edge of the infamous Hel Fenn, where Mannfred von Carstein was defeated by Count Martin von Krieglitz of Stirland in 2154 IC. The Order of the Raven Knights, Templars of Morr dedicated to the destruction of the Undead, own the small town Siegfriedhof situated near the Hunger Wood at the Sylvanian border.
The western portion of Stirland is dominated by the Stirhügel-- a hilly region that was first home to the Styrigen tribe, thousands of years ago, before the Empire. This region is crossed by the Old Dwarf Road and the Nuln Road, and is mostly home to shepherds who trade in the nearby markets of Flensburg and Wörden. In amongst the foggy vales, however, are the tombs of ancient chieftains of the Styrigen tribes, dug into hillsides and built as turf-covered barrows. Locals consider the tombs cursed, and every nearby village has tales of people who went investigating the tombs and never returned.
Sylvania, to the east, is a place most Stirlanders try to forget about-- indeed, even the Elector Count's infamous tax collectors go there only when accompanied by armed guards. Stirlanders themselves are a short, thickset people, much like the people of Ostermark to the Northeast. They generally have dark hair and are suspicious of strangers, and the bloodlines of Stirland are the most undiluted in all the Empire - even the lowliest peasant can trace back his line for several generations.
Stirlanders are cautious and superstitious, often mocked by outsiders for their slow pace of life and speech. They themselves are fond of their ancient customs, and of their tendency to take a long view of life. At their best, they're calm, thoughtful and quite meticulous, with a love of long, ribald stories. Their other notable love is of racing-- though not the more common foot or horseback racing favoured elsewhere in the Empire. As most Stirland communities are based around the farmland, geese, cows, pigs and other animals are raced against each other in local competitions, with the winner awarded "ribbons and reprieve"-- meaning the beast will never be destined for the dinner table.
At their worst, Stirlanders are isolationist, suspicious and hidebound, stubbornly holding onto traditional methods in a manner similar to the Dwarfs. They're slow to befriend, often taking years to accept newcomers into a community. Stirland communities are full of unusual customs-- the practise of drinking hot ale being the most famous one, and which inspires confusion and disdain in most outsiders. Stirlanders are also notable for their particular hatred of Halflings, who occupy what used to be the best farmland in Stirland.
The capital of Stirland is Wurtbad, is a prosperous town of 8,800 people, and is unofficially known as Wine Capital of the Empire, after the Electoral decree that all of Stirland's wine must be sold through the town. Being the political centre of Stirland, the town receives many visitors, and Innkeeping is something of an art amongst the locals, with a great many high-quality taverns and inns. The town is also famous for its hot springs, and many wealthy folk come to Wurtbad "to take the waters". The Count maintains an active secret police force in order to prevent spies and assassins from plying their trades amongst the wealthy and important folk visiting the town.
About Drakenhof: Drakenhof is the accursed castle where Vlad von Carstein began his reign of terror and from whose battlements he summoned his undead army. It was home to generations of von Draks before Vlad came and finally it was home to Mannfred von Carstein before the last of the Vampire Counts was dispatched at the Battle of Hel Fenn. Dark forces are still drawn to this place and it is shunned by all locals for its dark and unholy history. In recent years, it seems that some undead evil has returned to Castle Drakenhof, making it even more infamous than before.
Adventurers still seek the castle out because of the treasure trove of occult lore rumoured to be contained in its library. It is said copies of all the great sorcerous works can be found there, but no one who has sought them has ever returned. Felix Jaeger and Gotrek Gurnisson have also paid Castle Drakenhof a visit, during which they saved a Kislevite girl called Ulrika from the grasp of the necromancer Adolphus Krieger.
Background:
Felix is a lost child of the Vogel Family, he only knows that his last name is Vogel and that he has been found as an orphan in the slums of the village at the bottom of the mountain containing Drakenhoff Castle
-where are you from?
-Unknown, grew up in Drakenhof
-what is your family like?
Unknown, grew up as an orphan in the slums of Drakenhof
-what is your social class?
Lowwwwww
-what did you do before you became an adventurer?
Bone picker, scavenger
-why did you become an adventurer?
Drakenhof became much too dangerous, even for one of the lower class. Escape to a rich city was the only option and perhaps a path to my missing family
-how religious are you?
Not very, or perhaps very, undecided. The hard live on the streets leaves little time to be involved deeply with religion so mostly superstitious and very religious at the convenience of the moment. Conform with the sign of the Trickster.
-who are your best friends and worst enemies?
Friends: None, left Drakenhof and never looked back.
Enemies; none in particular.
-what are your prized possessions?
My cart, my home and my job.
-who are you loyal to?
Loyal, no-one, but this could drastically change as I travel along with the party.
-who do you love/hate?
Adolphus Krieger; the Drakenhof Necromancer, for poisoning the town and chasing me away by corrupting the city and the land (undead in general)
Felix is a lost child of the Vogel Family, he only knows that his last name is Vogel and that he has been found as an orphan in the slums of the village at the bottom of the mountain containing Drakenhoff Castle
-where are you from?
-Unknown, grew up in Drakenhof
-what is your family like?
Unknown, grew up as an orphan in the slums of Drakenhof
-what is your social class?
Lowwwwww
-what did you do before you became an adventurer?
Bone picker, scavenger
-why did you become an adventurer?
Drakenhof became much too dangerous, even for one of the lower class. Escape to a rich city was the only option and perhaps a path to my missing family
-how religious are you?
Not very, or perhaps very, undecided. The hard live on the streets leaves little time to be involved deeply with religion so mostly superstitious and very religious at the convenience of the moment. Conform with the sign of the Trickster.
-who are your best friends and worst enemies?
Friends: None, left Drakenhof and never looked back.
Enemies; none in particular.
-what are your prized possessions?
My cart, my home and my job.
-who are you loyal to?
Loyal, no-one, but this could drastically change as I travel along with the party.
-who do you love/hate?
Adolphus Krieger; the Drakenhof Necromancer, for poisoning the town and chasing me away by corrupting the city and the land (undead in general)