Nuln, Jewel of the EMpire
Altestadt
You'll find the map here.
The Aldig Quarter
The centre of the Aldig Quarter is the palace, which stands atop of Nuln Hill, built on the ruins of the original Elf trading outpost that stood here over two thousand years ago.
Emmanuelleplatz, the main thoroughfare, leads down from the grand house of the Elector Countess, and wends its way past the rows of estates and townhouses of the city’s noble elite (and some few powerful burgher merchants). Bordered by the city’s walls, the Tempel Quarter, and the rest of Altestadt, the Aldig Quarter is easily the finest district in the entire city.
The palace itself is incredibly large, more fortress than finery.
Gedächtnisgarten
Memorial to those fallen to the "Beastmen from the sewers", an obelisk of black stone erected in the centre of the park.
Versammlung
In the shadow of the palace stands the Versammlung, a great domed building where the Countess meets with her advisors and occasionally hears the pleas of the lesser lords and merchants.
Kaufmann District
One of the more illustrious streets in the Kaufmann District is Banker’s Row. The road is clean and the buildings are impressive stone structures of the Tilean design.
- Golden Hammer: A popular dining hall for all the nobs.
Tempel Quarter
the Tempel Quarter remains one of Nuln’s most stunning examples of its attention to detail. The streets here are smooth, paved with white stones, and scrubbed almost daily by the servants of the various temples. Nearly every god has representation here, from the Gardens of Morr to the old Cathedral of Sigmar.
Cathedral of Sigmar
Believed to be the site where Johan Helstrum preached to the masses of Sigmar’s ascension, this cathedral is a massive castle, glorifying the might of the first emperor.
Gardens of Morr
The most important structure in the Gardens is the temple itself, a squat dark building, a little too similar to the mausoleums in the graveyard.
Temple of Myrmidia
This sprawling temple occupies an entire city block. Originally founded by Tilean missionaries.
Temple of Ulric
The cult of Ulric has never maintained a strong presence in Nuln, they only have a shrine in the Tempel Quarter. Fortified and well defended by templars of the White Wolf.
Temple of Verena
As a centre of learning,
the cult of Verena influences nearly every aspect of the Universität, the Imperial Gunnery School, the various colleges, and even what little magic finds support in the city. Verena’s temple stands apart from the rest of Tempel Quarter, situated near High Gate, where the entire building seems to glower at passers-by. The temple compound is large, with four storeys of solid brick. The place also serves as the High Court of Nuln.
Neuestadt
Handelbezirk
Lifeblood of the city, Handelbezirk is the centre of Nuln’s trade.
Hall of Archives
As the record office for Nuln, the Hall of Archives houses the city planners, the laws, tax-codes, censuses, sewer plans, road plans, and more. Fronting the Emmanuelleplatz, this imposing greybrick building is grim and unadorned.
Reik Platz
The main square for the city. In the middle of the cobbled square grows the Deutz Elm, an old gnarled tree, with a trunk nearly as large as a small hut. Here, employers post notices for work.
Town Hall
The Town Hall is an imposing three-storey building of grey brick with a slate-shingled roof. A pair of chimneys on either end smoke regardless of the time of year. A few windows decorate the face of the building, but nowhere else.
Universität
The Universität is a cluster of impressive buildings situated near the city’s centre.
College of Engineering
Few people even realize Nuln has a College of Engineering, the other places have more renown. The building is close to being completed. Surrounded by a tall spiked wall, the College is formidable, replete with a barracks, turrets, bolt throwers, and even a cannon.
Imperial Gunnery School
Far more successful than the ill-conceived College of Engineering, the Imperial Gunnery School is not only Nuln’s most famous attraction, but it’s also the most breathtaking example of Nuln’s innovative architectural skills. A huge sprawling building with towers kissing the clouds, leering gargoyles, and gigantic flying buttresses, the Imperial Gunnery School draws visitors who just wish to see it, to say nothing of the nobles who send their sons to study here. Created for the purpose of training artillery crews and pistoliers, the finest soldiers receive their training in these celebrated halls.
University of Nuln
The campus of the school rivals that of the Imperial Gunnery School. Situated along Commercial Way, it consists of four large buildings surrounding a great statue of the school’s founder, Sebastian Veit, a scholar and pious follower of Sigmar.
Shantytown
Where the Universität is the pride of the Neuestadt, the Shantytown is its shame. A collection of shabby houses, filthy streets, and profane odours, the Shantytown is the haven of thief and murderer and people of low morals.
Blind Pig
Easily one of the roughest taverns in Nuln, the Blind Pig sits squarely in the centre of the Shantytown, on the corner of Blind Alley.
The Drunken Guardsman
A popular tavern for the watch, the Drunken Guardsman stands on Commercial Way near West Gate.
Faulestadt
If Shantytown is bad, Faulestadt is downright awful. A new expansion, the Countess decreed that all businesses that created offensive odours were to move across the River and set up shop there.
A permanent brown haze hangs over the Faulestadt, and the winds carry sinister scents of blood, death, and the acrid stink of dyes. There is little here to attract attention and the watch never patrols this area. As a result, many of the crime families have relocated here to run their operations without interference from the law.
Industrielplatz
Most of the structures here are factories and foundries where raw ore is smelted into slag and poured into casts.
Artillery Workshops
There are six workshops scattered throughout this district, two of which are owned by the Richthoften Foundry and two more by the Countess herself, while several prominent families share ownership in the last two shops.
Richthofen Foundry
The Richthofen Foundry is at the leading edge of Nuln’s metalworking industry. The Richthofen family controls the largest Foundry and supplies over half of the Imperial Gunnery School’s raw materials.
Aver Isle
Aver Isle stands at the mouth of the Aver River and connects to the north city and der Halbinsel by bridges. Used to test-fire new cannons, it is uninhabited except for a small garrison of soldiers and a tavern catering to them off-hours.
Iron Tower
Rising from the centre of the River Reik is a black and red tower, pointing like a finger at the heavens, as if to remind Nulners of Sigmar’s wrath. Called the Iron Tower, it symbolizes Nulner justice at its worst. It is a dark place, a place where people go in and never come out.
Der Halbinsel
Nuln’s easternmost community consists of a small spur of land between the Aver and the Upper Reik. Once a small village, Nuln annexed it after the Neuestadt expanded beyond the walls. This neighbourhood supports the city’s military and everything here goes to that end, from training fields, to barracks, to the businesses that produce military supplies. Though the streets are wide and for the most part clean, ashes from the foundries in the Industrielplatz tend to fall in this neighbourhood more than anywhere else, lending to the colour of Nuln’s uniforms: black.
Rickard’s Armoury
One of the more famous places in Der Halbinsel is the Armoury. A wide squat building, it has barred windows and a metal door. A wooden sign depicting a crossed axe and sword, under which is written “Rickard’s Armoury.
You'll find the map here.
The Aldig Quarter
The centre of the Aldig Quarter is the palace, which stands atop of Nuln Hill, built on the ruins of the original Elf trading outpost that stood here over two thousand years ago.
Emmanuelleplatz, the main thoroughfare, leads down from the grand house of the Elector Countess, and wends its way past the rows of estates and townhouses of the city’s noble elite (and some few powerful burgher merchants). Bordered by the city’s walls, the Tempel Quarter, and the rest of Altestadt, the Aldig Quarter is easily the finest district in the entire city.
The palace itself is incredibly large, more fortress than finery.
Gedächtnisgarten
Memorial to those fallen to the "Beastmen from the sewers", an obelisk of black stone erected in the centre of the park.
Versammlung
In the shadow of the palace stands the Versammlung, a great domed building where the Countess meets with her advisors and occasionally hears the pleas of the lesser lords and merchants.
Kaufmann District
One of the more illustrious streets in the Kaufmann District is Banker’s Row. The road is clean and the buildings are impressive stone structures of the Tilean design.
- Golden Hammer: A popular dining hall for all the nobs.
Tempel Quarter
the Tempel Quarter remains one of Nuln’s most stunning examples of its attention to detail. The streets here are smooth, paved with white stones, and scrubbed almost daily by the servants of the various temples. Nearly every god has representation here, from the Gardens of Morr to the old Cathedral of Sigmar.
Cathedral of Sigmar
Believed to be the site where Johan Helstrum preached to the masses of Sigmar’s ascension, this cathedral is a massive castle, glorifying the might of the first emperor.
Gardens of Morr
The most important structure in the Gardens is the temple itself, a squat dark building, a little too similar to the mausoleums in the graveyard.
Temple of Myrmidia
This sprawling temple occupies an entire city block. Originally founded by Tilean missionaries.
Temple of Ulric
The cult of Ulric has never maintained a strong presence in Nuln, they only have a shrine in the Tempel Quarter. Fortified and well defended by templars of the White Wolf.
Temple of Verena
As a centre of learning,
the cult of Verena influences nearly every aspect of the Universität, the Imperial Gunnery School, the various colleges, and even what little magic finds support in the city. Verena’s temple stands apart from the rest of Tempel Quarter, situated near High Gate, where the entire building seems to glower at passers-by. The temple compound is large, with four storeys of solid brick. The place also serves as the High Court of Nuln.
Neuestadt
Handelbezirk
Lifeblood of the city, Handelbezirk is the centre of Nuln’s trade.
Hall of Archives
As the record office for Nuln, the Hall of Archives houses the city planners, the laws, tax-codes, censuses, sewer plans, road plans, and more. Fronting the Emmanuelleplatz, this imposing greybrick building is grim and unadorned.
Reik Platz
The main square for the city. In the middle of the cobbled square grows the Deutz Elm, an old gnarled tree, with a trunk nearly as large as a small hut. Here, employers post notices for work.
Town Hall
The Town Hall is an imposing three-storey building of grey brick with a slate-shingled roof. A pair of chimneys on either end smoke regardless of the time of year. A few windows decorate the face of the building, but nowhere else.
Universität
The Universität is a cluster of impressive buildings situated near the city’s centre.
College of Engineering
Few people even realize Nuln has a College of Engineering, the other places have more renown. The building is close to being completed. Surrounded by a tall spiked wall, the College is formidable, replete with a barracks, turrets, bolt throwers, and even a cannon.
Imperial Gunnery School
Far more successful than the ill-conceived College of Engineering, the Imperial Gunnery School is not only Nuln’s most famous attraction, but it’s also the most breathtaking example of Nuln’s innovative architectural skills. A huge sprawling building with towers kissing the clouds, leering gargoyles, and gigantic flying buttresses, the Imperial Gunnery School draws visitors who just wish to see it, to say nothing of the nobles who send their sons to study here. Created for the purpose of training artillery crews and pistoliers, the finest soldiers receive their training in these celebrated halls.
University of Nuln
The campus of the school rivals that of the Imperial Gunnery School. Situated along Commercial Way, it consists of four large buildings surrounding a great statue of the school’s founder, Sebastian Veit, a scholar and pious follower of Sigmar.
Shantytown
Where the Universität is the pride of the Neuestadt, the Shantytown is its shame. A collection of shabby houses, filthy streets, and profane odours, the Shantytown is the haven of thief and murderer and people of low morals.
Blind Pig
Easily one of the roughest taverns in Nuln, the Blind Pig sits squarely in the centre of the Shantytown, on the corner of Blind Alley.
The Drunken Guardsman
A popular tavern for the watch, the Drunken Guardsman stands on Commercial Way near West Gate.
Faulestadt
If Shantytown is bad, Faulestadt is downright awful. A new expansion, the Countess decreed that all businesses that created offensive odours were to move across the River and set up shop there.
A permanent brown haze hangs over the Faulestadt, and the winds carry sinister scents of blood, death, and the acrid stink of dyes. There is little here to attract attention and the watch never patrols this area. As a result, many of the crime families have relocated here to run their operations without interference from the law.
Industrielplatz
Most of the structures here are factories and foundries where raw ore is smelted into slag and poured into casts.
Artillery Workshops
There are six workshops scattered throughout this district, two of which are owned by the Richthoften Foundry and two more by the Countess herself, while several prominent families share ownership in the last two shops.
Richthofen Foundry
The Richthofen Foundry is at the leading edge of Nuln’s metalworking industry. The Richthofen family controls the largest Foundry and supplies over half of the Imperial Gunnery School’s raw materials.
Aver Isle
Aver Isle stands at the mouth of the Aver River and connects to the north city and der Halbinsel by bridges. Used to test-fire new cannons, it is uninhabited except for a small garrison of soldiers and a tavern catering to them off-hours.
Iron Tower
Rising from the centre of the River Reik is a black and red tower, pointing like a finger at the heavens, as if to remind Nulners of Sigmar’s wrath. Called the Iron Tower, it symbolizes Nulner justice at its worst. It is a dark place, a place where people go in and never come out.
Der Halbinsel
Nuln’s easternmost community consists of a small spur of land between the Aver and the Upper Reik. Once a small village, Nuln annexed it after the Neuestadt expanded beyond the walls. This neighbourhood supports the city’s military and everything here goes to that end, from training fields, to barracks, to the businesses that produce military supplies. Though the streets are wide and for the most part clean, ashes from the foundries in the Industrielplatz tend to fall in this neighbourhood more than anywhere else, lending to the colour of Nuln’s uniforms: black.
Rickard’s Armoury
One of the more famous places in Der Halbinsel is the Armoury. A wide squat building, it has barred windows and a metal door. A wooden sign depicting a crossed axe and sword, under which is written “Rickard’s Armoury.