List of NPCs
Name: Hans Wechselhaft
Origin: Unterbaum, Talabecland
Role: Ex-bandit & woodsman
Encounter: The Reikwald Forest near Grunburg
Details: One of the bandits that attacked the heroes when they started the adventure and were travelling from Nuln to Altdorf. When the bandits were defeated, Hans surrendered and Otfried saved his life and converted him to the Sigmarite religion. Later he was one who was very passionate in defending the life of little baby Ludovicus. See session 2.
Origin: Unterbaum, Talabecland
Role: Ex-bandit & woodsman
Encounter: The Reikwald Forest near Grunburg
Details: One of the bandits that attacked the heroes when they started the adventure and were travelling from Nuln to Altdorf. When the bandits were defeated, Hans surrendered and Otfried saved his life and converted him to the Sigmarite religion. Later he was one who was very passionate in defending the life of little baby Ludovicus. See session 2.
Name: Phillipe Descartes
Origin: Human from Parravon, Bretonnia
Role: Ex-mercenary & Gambler
Encounter: The Coach & Horses Inn, near Grunburg
Details: This talkative Bretonnian gamble was first seen in the Coach & Horses Inn where the heroes took a coach to Altdorf. He joined a game of dice with Abel & Gotrak, at first the bets were low and the Brettonian lost his games but when the game got serious and gold was placed on the table, he took away the winnings with ease.
After the game the gambler became very friendly and travelled with the heroes to Altdorf, he proposed to stay together but the heroes refused, preferring the Pissing Cat.
Origin: Human from Parravon, Bretonnia
Role: Ex-mercenary & Gambler
Encounter: The Coach & Horses Inn, near Grunburg
Details: This talkative Bretonnian gamble was first seen in the Coach & Horses Inn where the heroes took a coach to Altdorf. He joined a game of dice with Abel & Gotrak, at first the bets were low and the Brettonian lost his games but when the game got serious and gold was placed on the table, he took away the winnings with ease.
After the game the gambler became very friendly and travelled with the heroes to Altdorf, he proposed to stay together but the heroes refused, preferring the Pissing Cat.
Name: Glimbrin Oddsocks
Origin: Halfling from Altdorf, Reikland
Role: Ex-Gambler & thief
Encounter: The Three Feathers Inn
Details: As a member of the Thieves guild of Altdorf, Glimbrin & Abel quickly found common ground. They spent a great deal talking in the Three Feathers Inn. Glimbrin invited Abel and his companions to visit him in The Pissing Cat, an inn in the poor district of Altdorf.
Later, Glimbin provided both Abel & Felix a foot in the door with the guild by offering the crew a job helping out with distractions during a nightly burglar raid. See session 5
Later, when the heroes returned from Bogenhafen, Glimbin vouched for Abel & Felix so they could join the guild and get some basic training in their new careers.
Origin: Halfling from Altdorf, Reikland
Role: Ex-Gambler & thief
Encounter: The Three Feathers Inn
Details: As a member of the Thieves guild of Altdorf, Glimbrin & Abel quickly found common ground. They spent a great deal talking in the Three Feathers Inn. Glimbrin invited Abel and his companions to visit him in The Pissing Cat, an inn in the poor district of Altdorf.
Later, Glimbin provided both Abel & Felix a foot in the door with the guild by offering the crew a job helping out with distractions during a nightly burglar raid. See session 5
Later, when the heroes returned from Bogenhafen, Glimbin vouched for Abel & Felix so they could join the guild and get some basic training in their new careers.
Name: Ibn Al Shadirn
Origin: Istrabul, Arabia
Role: Arabian Ambassador in Altdorf
Encounter: 1st visit to Altdorf
Details: Ibn is a shrewd and cunning man, he has to be because his mission in the Empire is plagued on all sides by unknown enemies, sabotage and bad luck. Luckily he has the aid of the Master Wizard Shamballah, Lothar El-Kaloffi and lots of agents.
Ibn Al Shadirn is a rich and powerful man, he even invested in the heroes trading company and made Ahmed Al'Aqrab their Master trader.
Origin: Istrabul, Arabia
Role: Arabian Ambassador in Altdorf
Encounter: 1st visit to Altdorf
Details: Ibn is a shrewd and cunning man, he has to be because his mission in the Empire is plagued on all sides by unknown enemies, sabotage and bad luck. Luckily he has the aid of the Master Wizard Shamballah, Lothar El-Kaloffi and lots of agents.
Ibn Al Shadirn is a rich and powerful man, he even invested in the heroes trading company and made Ahmed Al'Aqrab their Master trader.
Name: Ahmed Al'Aqrab (The Scorpion)
Origin: Zandri, Arabia
Role: Master Trader
Encounter: Altdorf docks, 2nd Visit to Altdorf
Details: Ahmed is a silent, burly fellow with a knack for trading. Ever since he was young he has accompanied Ibn Al Shadirn on his many Ambassadorial travels throughout the Old world, giving Ahmed the knowledge needed to trade with a great variety of races & cultures.
He always carries a number of small scorpions in his purse which he uses to make wagers and to repel thieves.
When the heroes travel to Middenheim, Ahmed becomes the captain of Renata's Luck. He foils an attack by cultists led by Matthias Blucher and takes the ship via Marienburg to Erengrad.
Origin: Zandri, Arabia
Role: Master Trader
Encounter: Altdorf docks, 2nd Visit to Altdorf
Details: Ahmed is a silent, burly fellow with a knack for trading. Ever since he was young he has accompanied Ibn Al Shadirn on his many Ambassadorial travels throughout the Old world, giving Ahmed the knowledge needed to trade with a great variety of races & cultures.
He always carries a number of small scorpions in his purse which he uses to make wagers and to repel thieves.
When the heroes travel to Middenheim, Ahmed becomes the captain of Renata's Luck. He foils an attack by cultists led by Matthias Blucher and takes the ship via Marienburg to Erengrad.
Name: Ursula Kopfgeld
Origin: Kemperbad, Reikland
Role: Bounty hunter
Encounter: Rough Night at the Three Feathers Inn
Details: Ursula was hired by the Counsil of Kemperbad to find and kill a perticular nasty criminal. She was already gone when the heroes came down, presumably with the head of a false initiate.
Origin: Kemperbad, Reikland
Role: Bounty hunter
Encounter: Rough Night at the Three Feathers Inn
Details: Ursula was hired by the Counsil of Kemperbad to find and kill a perticular nasty criminal. She was already gone when the heroes came down, presumably with the head of a false initiate.
Name: Lofur Garnakson
Origin: Karaz-a-Karak, the ancient capital of what was once the Dwarf empire
Role: Agent of High King Thorgrim Grudgebearer
Encounter: The ruins of Grimaz Azamaz
Details: He has been tracking two wayward dwarfs who duped the heroes into finding a lost artefact, the ancient heirloom of Gazul (the protector of the dead) as they were expressly forbidden of seeking the Icon.
Origin: Karaz-a-Karak, the ancient capital of what was once the Dwarf empire
Role: Agent of High King Thorgrim Grudgebearer
Encounter: The ruins of Grimaz Azamaz
Details: He has been tracking two wayward dwarfs who duped the heroes into finding a lost artefact, the ancient heirloom of Gazul (the protector of the dead) as they were expressly forbidden of seeking the Icon.
Name: Josef Quartjin
Origin: Mariënburg, wealthy trading city, and capital of the Wasteland
Role: River Trader, captain of The Beribelli
Encounter: The Pissing Cat, Altdorf inn run by the thieves guild
Details: An old friend of Otfried from his wandering days, Lothar has worked for him as well in the past. Sailed with the crew to Bogenhafen and back. Encountered again at the gates of Middenheim as he asked the group to smuggle some alcohol into the city. They parted on not so friendly terms after that.
Origin: Mariënburg, wealthy trading city, and capital of the Wasteland
Role: River Trader, captain of The Beribelli
Encounter: The Pissing Cat, Altdorf inn run by the thieves guild
Details: An old friend of Otfried from his wandering days, Lothar has worked for him as well in the past. Sailed with the crew to Bogenhafen and back. Encountered again at the gates of Middenheim as he asked the group to smuggle some alcohol into the city. They parted on not so friendly terms after that.
Name: Doctor Malthusius
Origin: Unknown
Role: Owner of a travelling freak show that tours the empire's many festivals.
Encounter: Shaffenfest, Bogenhafen
Details: "Doctor Malthusius' Zoocopeia - gathered for your education, entertainment and edification from the far corners of the Known World at incalculable expense! The
unusual! The bizarre! Yes, even the faintly disgusting! You will never see its like again, my friends, not if you live to be a hundred!"
"Marvel at a myriad of malformities! Misbegotten things whose very existence defies Nature! You will be amazed and astounded, my friends, I give you my personal guarantee of that!"
The crew tried to retrieve his three legged goblin, but the creature was dead.
Encountered again in Middenheim, has asked the heroes to provide him a living specimen of a horned rat man in order to "educate the masses on the ratmen threat".
Origin: Unknown
Role: Owner of a travelling freak show that tours the empire's many festivals.
Encounter: Shaffenfest, Bogenhafen
Details: "Doctor Malthusius' Zoocopeia - gathered for your education, entertainment and edification from the far corners of the Known World at incalculable expense! The
unusual! The bizarre! Yes, even the faintly disgusting! You will never see its like again, my friends, not if you live to be a hundred!"
"Marvel at a myriad of malformities! Misbegotten things whose very existence defies Nature! You will be amazed and astounded, my friends, I give you my personal guarantee of that!"
The crew tried to retrieve his three legged goblin, but the creature was dead.
Encountered again in Middenheim, has asked the heroes to provide him a living specimen of a horned rat man in order to "educate the masses on the ratmen threat".
Name: Franz Baumann
Origin: Bogenhafen, Reikland
Role: Lord of the Thieves Guild of Bogenhafen
Encounter: Shaffenfest, day 2
Details: A charismatic but intimidating individual. he is extremely grateful to the adventurers for clearing the name of his organisation and for saving the town. He has already pledged his loyalty to the heroes and has linked up with the guild in Altdorf. He feels he has a debt to pay to the adventurers.
Origin: Bogenhafen, Reikland
Role: Lord of the Thieves Guild of Bogenhafen
Encounter: Shaffenfest, day 2
Details: A charismatic but intimidating individual. he is extremely grateful to the adventurers for clearing the name of his organisation and for saving the town. He has already pledged his loyalty to the heroes and has linked up with the guild in Altdorf. He feels he has a debt to pay to the adventurers.
Name: Hieronymus Blitzen
Origin: Delberz
Role: Legendary Celestial Wizard
Encounter: In Delberz, on the road to middenheim
Details: Eccentric master wizard, specialised in reading omens and the stars. He turned out to be the father of Mandred. Possibly also of Felix but he denies this. He is currently too busy studying the Prophesy of The End Times and the book of Necrodomo the insane.
Origin: Delberz
Role: Legendary Celestial Wizard
Encounter: In Delberz, on the road to middenheim
Details: Eccentric master wizard, specialised in reading omens and the stars. He turned out to be the father of Mandred. Possibly also of Felix but he denies this. He is currently too busy studying the Prophesy of The End Times and the book of Necrodomo the insane.
Name: Magda Rechtssprecher
Origin: Middenheim
Role: High Priestess of Verena
Encounter: Temple of Verena in Middenheim
Details: Besides leading the temple, she is the head of the secret organisation of the Skavenslayers.
Origin: Middenheim
Role: High Priestess of Verena
Encounter: Temple of Verena in Middenheim
Details: Besides leading the temple, she is the head of the secret organisation of the Skavenslayers.
Name: Dezur Darkforge
Origin: Karak Kadrin (Slayer Keep)
Role: Trollslayer
Encounter: The Templar's Arms Inn, Middenheim
Details: A massively muscled beast of a dwarf with a feral, mad gleam in his eyes. He introduced Mandred & Gotrak to the Temple of Grugni in Middheim, where they took an elevator into the bowels of the mountain where they fought and encountered Skaven for the first time in the City of the White Wolf. He claims to be seeking the legendary artefact the Horn of Akrak, said to be lost under the mountain. Sadly, he was burnt half to crisp by a Skaven infernal machine.
Origin: Karak Kadrin (Slayer Keep)
Role: Trollslayer
Encounter: The Templar's Arms Inn, Middenheim
Details: A massively muscled beast of a dwarf with a feral, mad gleam in his eyes. He introduced Mandred & Gotrak to the Temple of Grugni in Middheim, where they took an elevator into the bowels of the mountain where they fought and encountered Skaven for the first time in the City of the White Wolf. He claims to be seeking the legendary artefact the Horn of Akrak, said to be lost under the mountain. Sadly, he was burnt half to crisp by a Skaven infernal machine.
Name: Fritz Leiber
Origin: Norderingen, Middenland
Role: Guide to Middenheim, aspirant priest of Sigmar and Lawyer, the heroes biggest fan!
Encounter: Fritz became Otfried's apprentice when they arrived in the Temple of Sigmar in Middenheim.
Details: Highly knowledgeable on the city of Middenheim, its politics and its laws, young Fritz has proven himself an invaluable resource for the heroes.
Recently, he stepped up, bought a shield and axe and has gone on excursions to the Drakwald with the heroes. He's also a big fan of Snotball and Minotaur fights.
He'll also represent Mandred on his upcoming witchery trial.
Origin: Norderingen, Middenland
Role: Guide to Middenheim, aspirant priest of Sigmar and Lawyer, the heroes biggest fan!
Encounter: Fritz became Otfried's apprentice when they arrived in the Temple of Sigmar in Middenheim.
Details: Highly knowledgeable on the city of Middenheim, its politics and its laws, young Fritz has proven himself an invaluable resource for the heroes.
Recently, he stepped up, bought a shield and axe and has gone on excursions to the Drakwald with the heroes. He's also a big fan of Snotball and Minotaur fights.
He'll also represent Mandred on his upcoming witchery trial.
Name: Najia el Kaloffi
Origin: Araby, Copher (The Spice Port, capital)
Role: Radical rebel
Encounter: On the streets of Middenheim, the night before the festival
Details: One of Lothar's seven sisters, she followed the caravan of the Arabian Delegates all the way to Middenheim. She hopes to kill the ambassador and his minions in order to stop the Sultan of creating a slave trade between her homeland and the Old World.
Her radical beliefs, young spirit and reckless behaviour will undoubtedly get her, and possibly the heroes, into trouble. For more info, see Session 19.
Origin: Araby, Copher (The Spice Port, capital)
Role: Radical rebel
Encounter: On the streets of Middenheim, the night before the festival
Details: One of Lothar's seven sisters, she followed the caravan of the Arabian Delegates all the way to Middenheim. She hopes to kill the ambassador and his minions in order to stop the Sultan of creating a slave trade between her homeland and the Old World.
Her radical beliefs, young spirit and reckless behaviour will undoubtedly get her, and possibly the heroes, into trouble. For more info, see Session 19.
Name: Jokoff Schnellgeist
Origin: Unknown, probably Middenheim city.
Role: Agent of the crime-boss known only as The Man.
Encounter: The Red Moon Cabaret in the Neumarkt-Osttor district, Middenheim.
Details: Jokoff is the man to go to when trying to communicate with The Man. He gave the heroes the assignment to stop The Black Coach, which they did. Abel did not yet receive an answer to his request to meet the Man.
Little is known about this agent.
Origin: Unknown, probably Middenheim city.
Role: Agent of the crime-boss known only as The Man.
Encounter: The Red Moon Cabaret in the Neumarkt-Osttor district, Middenheim.
Details: Jokoff is the man to go to when trying to communicate with The Man. He gave the heroes the assignment to stop The Black Coach, which they did. Abel did not yet receive an answer to his request to meet the Man.
Little is known about this agent.
Name: Luigi Pavarotti
Origin: Tilea
Role: Physiscian to Stefan, the son of Baron Todbringer
Encounter: The Red Moon Cabaret in the Neumarkt-Osttor district, Middenheim.
Details: Luigi is an amazing, larger-than-life character; he is flamboyant, shouts rather than speaks, gestures wildly, and appears half crazy. Luigi does everything to excess; he dresses in outrageous attire, and eats and drinks avariciously. He bursts into opera song at random intervals and gladly boasts about himself, carnal pleasures and the myriad sights to see at the carnival.
He helped the heroes to de-hypnotise the former champion.
Origin: Tilea
Role: Physiscian to Stefan, the son of Baron Todbringer
Encounter: The Red Moon Cabaret in the Neumarkt-Osttor district, Middenheim.
Details: Luigi is an amazing, larger-than-life character; he is flamboyant, shouts rather than speaks, gestures wildly, and appears half crazy. Luigi does everything to excess; he dresses in outrageous attire, and eats and drinks avariciously. He bursts into opera song at random intervals and gladly boasts about himself, carnal pleasures and the myriad sights to see at the carnival.
He helped the heroes to de-hypnotise the former champion.
Name: Dieter Schmiedehammer
Origin: Middenheim
Role: Former Champion to the Graf, retired.
Encounter: Challenge to the champion on day 1 of the festival.
Details: Lothar el Kloffi defeated the champion (rather easily) and is since undefeated. Dieter proved to voice strange remarks on the taxes as he is known as a dwarf friend. He stated things like: the taxes are goodn the dwarfs can afford to pay, and the like.
It was later revealed he had been hypnotised into supporting the taxes. He has since been de-hypnotised by Luigi Pavarotti.
Origin: Middenheim
Role: Former Champion to the Graf, retired.
Encounter: Challenge to the champion on day 1 of the festival.
Details: Lothar el Kloffi defeated the champion (rather easily) and is since undefeated. Dieter proved to voice strange remarks on the taxes as he is known as a dwarf friend. He stated things like: the taxes are goodn the dwarfs can afford to pay, and the like.
It was later revealed he had been hypnotised into supporting the taxes. He has since been de-hypnotised by Luigi Pavarotti.
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